The past week, I have been working on an APITrace implementation for Direct3D
12, primarily for use for developing VKD3D-Proton
[https://github.com/HansKristian-Work/vkd3d-proton] (a D3D12->Vulkan translation
layer.)
Joshua-Ashton/apitraceTools for tracing OpenGL, Direct3D, and other graphics
APIs - Joshua-Ashton/apitraceGitHubJoshua-Ashton
[https://github.com/Joshua-Ashton/apitrace/tree/