Frog Blog
  • Home
  • Author
Sign in Subscribe

vulkan

A collection of 3 posts
Bringing Vulkan Raytracing to older AMD hardware (Vega and below)
Mesa

Bringing Vulkan Raytracing to older AMD hardware (Vega and below)

As soon as Bas Nieuwenhuizen [https://www.basnieuwenhuizen.nl/] mentioned that he was working on support for Vulkan Raytracing in RADV, my curiosity as to whether this feature could be brought to older generations of AMD hardware was peaked. Yesteryesterday and yesterday I decided to implement some of the missing
May 31, 2021 11 min read
D3D12 APITrace - Capture and Replay
d3d12 Featured

D3D12 APITrace - Capture and Replay

The past week, I have been working on an APITrace implementation for Direct3D 12, primarily for use for developing VKD3D-Proton [https://github.com/HansKristian-Work/vkd3d-proton] (a D3D12->Vulkan translation layer.) Joshua-Ashton/apitraceTools for tracing OpenGL, Direct3D, and other graphics APIs - Joshua-Ashton/apitraceGitHubJoshua-Ashton [https://github.com/Joshua-Ashton/apitrace/tree/d3d12]
Nov 17, 2020 14 min read
An (unofficial) Vulkan Depth Bias Extension
vulkan

An (unofficial) Vulkan Depth Bias Extension

Why? D3D9 (Floating Point Depth Bias) D3D9 requires us to use floating point depth bias values -- this is an issue as Vulkan uses lowest representable value for the value (which is format based), however, we can't just multiply our way out of this problem, as this wouldn't work as
Jul 31, 2019 2 min read
Page 1 of 1
Frog Blog © 2023
Powered by Ghost