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D3D12 APITrace - Capture and Replay
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D3D12 APITrace - Capture and Replay

The past week, I have been working on an APITrace implementation for Direct3D 12, primarily for use for developing VKD3D-Proton [https://github.com/HansKristian-Work/vkd3d-proton] (a D3D12->Vulkan translation layer.) Joshua-Ashton/apitraceTools for tracing OpenGL, Direct3D, and other graphics APIs - Joshua-Ashton/apitraceGitHubJoshua-Ashton [https://github.com/Joshua-Ashton/apitrace/tree/d3d12]
Nov 17, 2020 14 min read
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