d3d12 D3D12 APITrace - Capture and Replay The past week, I have been working on an APITrace implementation for Direct3D 12, primarily for use for developing VKD3D-Proton (a D3D12->Vulkan translation layer.) Joshua-Ashton/apitraceTools for tracing
vulkan An (unofficial) Vulkan Depth Bias Extension Why? D3D9 (Floating Point Depth Bias) D3D9 requires us to use floating point depth bias values -- this is an issue as Vulkan uses lowest representable value for the value