d3d12 D3D12 APITrace - Capture and Replay The past week, I have been working on an APITrace implementation for Direct3D 12, primarily for use for developing VKD3D-Proton (a D3D12->Vulkan translation layer.) Joshua-Ashton/apitraceTools for tracing
source sdk Get into Source Programming - Getting and Building Enhanced Source (Part 1) What is this guide?This tutorial series will cover how to get started with Enhanced Source, making your first entity (a cute little froggie!) as well as the basics on
vulkan An (unofficial) Vulkan Depth Bias Extension Why? D3D9 (Floating Point Depth Bias) D3D9 requires us to use floating point depth bias values -- this is an issue as Vulkan uses lowest representable value for the value