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A collection of 2 posts
D3D12 APITrace - Capture and Replay
d3d12 Featured

D3D12 APITrace - Capture and Replay

The past week, I have been working on an APITrace implementation for Direct3D 12, primarily for use for developing VKD3D-Proton [https://github.com/HansKristian-Work/vkd3d-proton] (a D3D12->Vulkan translation layer.) Joshua-Ashton/apitraceTools for tracing OpenGL, Direct3D, and other graphics APIs - Joshua-Ashton/apitraceGitHubJoshua-Ashton [https://github.com/Joshua-Ashton/apitrace/tree/d3d12]
Nov 17, 2020 — 14 min read
Get into Source Programming - Getting and Building Enhanced Source (Part 1)
source sdk

Get into Source Programming - Getting and Building Enhanced Source (Part 1)

What is this guide? This tutorial series will cover how to get started with Enhanced Source, making your first entity (a cute little froggie!) as well as the basics on how to use Git effectively. Enhanced Source is a modified version of the Alien Swarm SDK containing a large amounts
Jan 2, 2020 — 3 min read
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